Creating 3D low poly trees is a great way to practice modeling for games, stylized environments, or animations. Below is a simple step-by-step guide on how to model them using a 3D software like Blender, which is free and popular for low poly art.
🛠️ TOOLS NEEDED:
Software: Blender
Basic knowledge of navigation in 3D viewport.
🌲 HOW TO MAKE LOW POLY TREES (Step-by-Step)
🟢 1. Start a New Project
Open Blender → Delete the default cube (press X or Delete key).
🟫 2. Create the Trunk
Add a cylinder: Shift + A → Mesh → Cylinder.
Reduce vertices: In the bottom-left "Add Cylinder" menu, set Vertices to 6 or 8 to make it more low-poly.
Scale down:
S → Z → scale to make it tall and thin (tree trunk shape).
Optionally scale in X/Y slightly for stylization.
🟩 3. Create the Leaves
Option A: Cone-style tree (like pine)
Add a cone: Shift + A → Mesh → Cone.
Set vertices to 8-12 for low poly.
Scale to fit on top of trunk.
Duplicate and stack 2–3 cones, scaling each one slightly smaller upward.
Option B: Sphere-style (round tree)
Add Icosphere: Shift + A → Mesh → Icosphere.
Set subdivisions = 1 or 2 for low-poly look.
Scale it and place it above the trunk.
🎨 4. Add Materials (Colors)
Go to Material tab (right panel).
Add a brown material for the trunk.
Add a green material for the leaves.
You can use flat colors for a classic low poly aesthetic (no textures).
🎯 5. Optional: Combine and Optimize
Join parts: Select all (Shift + click), then Ctrl + J to join.
Shade flat: Right-click → Shade Flat (important for low-poly style).
Apply transforms: Ctrl + A → Apply Scale.
🧠Tips:
Use modifiers like Decimate to reduce poly count.
Keep all geometry as simple as possible for performance.
Randomize tree sizes and shapes slightly for natural variation.
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