Creating a 3D model of "Audrey the Apple" can be a fun and creative project! 🍎 Whether you're making it for a game, animation, or 3D printing, here's a step-by-step guide to help you make a simple and cute 3D cartoon-style Audrey the Apple model.
🛠️ What You'll Need:
Depending on your goal (animation/game/print), choose one of the following tools:
✅ Free Software Options:
Blender (Best for modeling, animation, and rendering)
Tinkercad (Easy, browser-based, for beginners / 3D printing)
SculptGL (Basic sculpting in browser)
Nomad Sculpt (Mobile sculpting app, very intuitive)
🍎 Step-by-Step: How to Model Audrey the Apple (in Blender)
🔹 Step 1: Gather Reference
First, define what Audrey looks like:
Round, red apple shape
Big cute cartoon eyes
Eyelashes, small smile
Maybe a green leaf and stem on top
Optional: arms/legs if she’s anthropomorphic
You can sketch her or search for “cartoon apple with face” references online for inspiration.
🔹 Step 2: Model the Apple Base
Open Blender
Add a UV Sphere (Shift + A > Mesh > UV Sphere)
Scale it slightly (S, then Z) to make it more apple-shaped (a bit squat)
Use the Sculpt Mode to make subtle indentations at the top/bottom to mimic the apple “dip”
🔹 Step 3: Add the Stem & Leaf
Add a cylinder (Shift + A > Mesh > Cylinder) and position it on top
Scale it down to make the stem
For the leaf, use a plane or cube, scale it flat, and use modifiers or sculpting to shape it into a curved leaf
Add a Subsurf modifier to smooth
🔹 Step 4: Add the Face (Audrey's Expression)
For eyes:
Add two spheres for eyes
Add smaller black spheres for pupils
Optional: Add eyelids/eyelashes using thin planes or curves
For mouth:
Use a deformed plane or sculpt a smile into the apple body
Or add a mesh curve with a dark material
🔹 Step 5: (Optional) Add Arms & Legs
Use cylinders for arms and legs
Add spheres or cubes for hands/feet
Parent them properly if animating
🔹 Step 6: Materials & Colors
Apply red material to the apple body
Green to the leaf
Brown to the stem
White/black to eyes, as needed
Use shaders (like Principled BSDF) for more realistic or toon-like effects.
🔹 Step 7: Lighting & Rendering
Add simple 3-point lighting or an HDRI
Set up a camera and choose an angle
Render an image or export the model for use in animation/game/3D print
🖼️ Example Design Reference (Keywords for Inspiration)
Search Google or Pinterest for:
"Kawaii apple character"
"Cartoon fruit 3D model"
"Cute apple face 3D"
🧸 Bonus Tips:
Use "Subdivision Surface" modifier to smooth meshes
Use mirror modifier when modeling symmetrical parts (eyes, arms)
Use Grease Pencil in Blender to sketch before modeling
🎯 Output Goals?
Let me know your purpose:
✅ For a game or animation? (You’ll need rigging and textures)
✅ For 3D printing? (Model must be manifold/solid, no open faces)
✅ Just for practice or fun? (Go wild with creativity!)
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