Creating a 3D FBX low poly farm involves modeling basic objects in a 3D software (like Blender), simplifying them into a "low poly" style, and exporting them as .fbx. Here's a step-by-step beginner-friendly guide:
🧰 Tools You Need
✅ Recommended Software:
Blender (Free) – https://www.blender.org/download
Or: Maya, 3ds Max, SketchUp (FBX support)
We'll use Blender in this guide because it’s free and ideal for low-poly work.
🌾 Step-by-Step: Make a Low Poly Farm
🪧 STEP 1: Setup Your Blender Scene
Open Blender → New Project
Delete default cube
Turn on "Cavity" and "Flat" shading in Viewport for a better modeling view
🚜 STEP 2: Model Basic Farm Elements
Use basic shapes for all models:
Object How to Model in Blender
Ground Add Plane → Scale it (S key)
Barn Cube → Scale and extrude roof → Simple materials
Silo Cylinder → Add Cone roof → Smooth or flat shading
Fence Cube → Scale thinly → Duplicate using Array
Hay Bale Cylinder → Flat sides, yellow color
Trees Cone (for top) + Cylinder (for trunk)
Tractor Multiple cubes + cylinders, keep it blocky
Crops Use planes or cubes → green material
Keep polygon count low: Avoid Subdivision Modifiers.
🎨 STEP 3: Apply Materials (Flat Colors)
Go to Material Properties tab
Create new materials for each object (e.g. Red barn, Green grass)
Keep textures flat/simple (avoid image textures)
📦 STEP 4: Combine the Scene
Arrange your models into a scene:
Place barn on the ground
Fence around crops
Tractor nearby
Group related items: Ctrl + J to join objects if needed
💾 STEP 5: Export as FBX
File → Export → FBX
In the export settings:
Limit to Selected Objects (optional)
Apply Transform: ✅
Path Mode: “Copy” (if using textures)
Save the .fbx file
💡 Bonus Tips
📏 Use the Mirror Modifier for symmetrical objects (like the barn)
🌀 Add slight rotation or scale randomness for a more organic feel
🎯 Set origin points properly for easy importing into Unity/Unreal
🎁 Want a Free Starter Template?
If you'd like, I can give you a starter .blend file or help you find a free farm .fbx template to study from. Just let me know what you prefer!
Also, do you want this farm for:
A game?
Animation?
Rendering?
That helps tailor the modeling approach.
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