Creating a Color Slide FBX for use in animation (e.g. in Blender or Maya) and in BeamNG.drive (a vehicle simulator that supports modding) involves multiple steps, as you're dealing with both 3D modeling and engine/game compatibility. Here's a full guide tailored for beginners to intermediate users:
🎨 What Is a "Color Slide FBX"?
You might be referring to:
A 3D model (FBX) with multiple color/material options or animated color slides.
A vehicle mod or object where textures/colors change or animate, often used in BeamNG for skin switching or visual customization.
🧰 Tools You'll Need
Tool Purpose
Blender (free) Create and export the FBX file
Substance Painter / Photoshop / GIMP Texture creation and editing
BeamNG Mod Tools Testing and packaging for BeamNG
Notepad++ / JSON Editor For .materials.json or .jbeam files (BeamNG uses these)
🔧 Step-by-Step Workflow
STEP 1: Create or Import Your 3D Model
Use Blender or Maya to create a basic object (e.g. a car part, panel, or anything visual).
Assign separate materials to different parts that you want to change color (e.g. "Body", "Stripes", "Glow").
STEP 2: UV Unwrap the Model
Unwrap the mesh properly so textures can be mapped cleanly.
Export UV layout (optional) to use in texture creation tools.
STEP 3: Apply Materials and Textures
Create materials in Blender:
Assign a Base Color Texture
You can also use Emissive or Roughness maps if BeamNG supports it
To create color slides:
Use Image Sequences or swap albedo maps (like body_color_1.png, body_color_2.png).
STEP 4: Export as FBX
In Blender:
Go to File > Export > FBX
Use these settings:
Apply Transform
Mesh Only
Embed Textures: Optional (BeamNG prefers external textures)
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