Egg Breaking Animation Cinema 4D To iclone 7C4d to iClone
In today's video class, we will learn how to create the effect of breaking any object. For Cinema 4D and Iclone, here we are using Cinema 4D 19 version. If you have a newer version, then its interface is slightly changed. Maybe first of all we will go here which is the option of cube and we will press and hold the mouse from here we will create the spare.
We will bring this spare a little higher for the time being so that we will put it in the simulation, then be like this below. This will come to the side, we undo it with Y and if you want to do it by going four view, suppose example here this is the front view, then by dragging it like this, we can bring it up and just with Y, you select the move tool.
You can drag it from here like this and bring up. Now once again, if you go here, have to click on the mouse wheel here and to pan it, you can press the zoom out here or F panning. For this, you have to press Alt and if you press the mouse button, can change its position. To change its position, we will apply it from here to FFD.
We have to click on FFD. FFD is below us now. We drag this also and bring it up like this, so we will center almost, you will click on the mouse button, you will come here in front view and you will see it from here, the FFD along with it, we will call the FFD as child. We make this pair, so we have to select the FD and in this way we have to drag it on pair.
Now here we have to click on the FFD and select it and whatever point option is visible to us, we select it. After this, click on the selection tool from here and here for now we will select the rectal selection and we will press the mouse button with Alt or we will click with Alt and we will manage it like this.
We are selecting these points by dragging from here and here we will drag them upwards and then we will use the scale tool and we will scale them so that from the top it is a little egg shaped. Let that happen, here we have to click the mouse, by pressing the mouse with Alt, you can take its different position here and in this way we can see it in all its views, have to use it and If you want to change it from the bottom also then you can do it a little bit.
We brought up and from here if you want to change its scaling then you can change its scaling here. You can see it from all the port angles. Manage its shape, first we have selected the spur here, then with control we have selected the FFD, right click and here you have to click on connect object delete, then it has been applied and deleted.
If we want to apply any texture or any color in it, then for that we will see the option of create below. Click on New Material here and whatever color we want here or whatever material we want to create, we will select it here like this. Now this material which has been created here, we can drag it or we can drag it directly here, then this material gets applied here, the thickness of this egg will be the thickness of its shell when it breaks.
To confirm what the thickness should be, we will go to simulation tag here, go to the cloth and here we will apply the cloth surface. We will make this pair a child of the cloth, so we have to click on this pair here and like this. Now we will drag this cloth on the cloth, let us see the properties of cloth, its thickness is now zero, here we can give it whatever thickness want, for now we have given it a thickness, you apply thickness to it once.
By doing this, we will break down and see if we want to keep its thickness, here we are minimizing it and now have to apply here, we will go to peacock and here we have to click on the knee factor, it has been applied. Now we will make this cloth a child, in way, as soon we make it a child, this fact has been applied on it, by default it is 90 frames, for how long we want to run it, we will give that many frames here.
Suppose it has 200 frames. If we want to run it, then we have given 200 frames here. We have pressed enter and in this way we have brought all these frames forward. Now if we play the suppose example, now we will do some settings here. Let's come down here, so now this object of yours, when it breaks, now it is absolutely solid and you want the cloth that we have applied for the surface, if you want to manage its thickness, then for that You have to select the hollow object here, then the hollow object here will not keep it solid
as it is hollow from inside, that way will happen. Again if we come down here, here are seeing as many colors we are here, as many parts. Currently, it is broken and if we want to manage it, then we have to click here below on its source and drag it a little bit. From here you can increase or decrease its quantity.
Currently, this is the color that visible. To remove it, you have to click here, you click here, then I think it is okay, now if we play it, there is currently no animation here to play it, first we right click. And then will go from here to the simulation tag and apply this read body here, so as soon as we play this, the cut is applied but it is just going down, so we have to give it a floor on which can go and stop.
And then let's break it, for this we stop it now, if it comes back, we will come again, here have the option of cube and from here we will create the plane, OK, let us delete the rest of objects that have been created here, from here we go to Alt. Now if you don't understand what is this plane with the mouse click, then we will right click on the plane here and go to the selection tag and apply it.
Now if we play it here, will break. The plane has already gone down, after this we come back, from here it is falling down the ground, reason is that we have to increase the size of plane, so in this way we can increase the size of plane to y. Now if we play here, We are seeing that our object has broken.
We came back or the object is breaking. You can manage its speed. To manage the speed, this is a dynamic option, here you have to click on its bounce. And what is its function and what it, if you change its parameter on Y, then you will see that your animation also be played by Y. You can control its speed Y. After this, what is its function.
Here we have to select it, after selecting it we have to convert it into editable poly poly, so we will click on just poly and here we will play the button, so this is multiple polygon here. Stop and after this here we have to click on the effect applied, here we have to click on the dynamic effect we have applied and after that here there is a how option, here we have to click and after that on it.
If we do this, it has already been done here yesterday, but for now we will select an option from here and we will go to the animate option, if it is a new version, then you will get the option of animate here, now we will have to go its fraction here and From here we will click on Bake Object and from here we will click on OK button, then are seeing here that all the key frames have been generated.
If these key frames have been generated then you will be able to use it in Icon Wise. You will not be able to use it in Icon, for now from here we can come back to the start up mode and this is our animation which has been completed, a copy has been created here, so you can take this copy only. You can use this only, we cannot use the original in any other journey, so we have to select this copy, after that we have to go the file and from here we will click on the export button and will export it as FX.
And whatever is the selected object, we will export it and currently we have created a folder here and whatever is your object or whatever name you want to give it and can it, you have to click on the save button. And here it is by default setting, here the selected objects are also our selection and we have to export and here you select the selection only and from here we will click on OK button, our animation has been exported.
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